Marty Mikalski (
foolproofed) wrote2013-04-04 08:02 pm
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ataraxion
P L A Y E R I N F O R M A T I O N
Your Name: Ashlee
OOC Journal:
bushyeyebrows
Under 18? If yes, what is your age?: Nope!
Email + IM: Ashtraydentist@aol.com + ashtraydentist
Characters Played at Ataraxion: N/A
C H A R A C T E R I N F O R M A T I O N
Name: Marty Mikalski
Canon: The Cabin in the Woods
Original or Alternate Universe: Original.
Canon Point: Post-movie.
Number: OPR » 039 » 172
Setting: Just your everyday place in your everyday 21st century world. Wiki here!
History:
"You play your normal horror movie — five kids go to a cabin in the woods — and you find out that everything they're doing is being manipulated from downstairs, and eventually they get downstairs and fuck shit up."


Marty is a humble little college stoner turd who decides to go chill out with his college friends. Of course, he's unaware that he and his poor posse are being monitored by a secret group that sacrifice five young people in order to appease gods that live under the earth.
... What, that's totally normal, right? The Scooby Gang Redux all meet up and shuffle into an RV to go hang out in a cabin Curt's cousin apparently bought. In the woods. What better place to be in a horror movie? While en route, Marty discusses the slow spiral downward mankind is taking, and smokes lots and lots of weed. They stop at a gas station, where a creepy old man running the place insults Marty's long-time friend Jules and is generally an unpleasant person to be around; Mordecai, as he's called, is actually the Harbinger: a person hired by the shady underground company to warn the college students in the direction of the cabin. If they see his subliminal warnings, they can turn back and the sacrifice is nix'd. If they don't, they transgress and are ripe pickin's for the gods below. As it is, our gang isn't the brightest bunch, and head off to the cabin anyway, despite the creepy generic old guy you'd see in any particular horror flick.
As the group arrives at the cabin, we learn from the technicians within the mystery compound that they've been giving the kiddos some drugs that, essentially, dumb them down and make them more stupid and reckless. Alas, for Jules and her boyfriend Curt, also really really horny. It comes to a point that a cellar door bursts open and they all (stupidly) go down into it to find all the artifacts left just for them--how it works is, whatever they pick is connected to a monster, and whatever monster they 'rise up' from the underground system is gonna systematically murder them. Curt totally almost summons a Merman, but Dana instead settles on a diary by a girl named Patience Buckner. All the while, Marty is doing his best to get everyone to Just Say No to the 2spooky material down below, which kinda fails when he starts looking at stuff, too. At least he tried.
Patience Buckner is a troubled child, the diary points out, and had a pretty deranged family. They recite the incantation from the journal (Marty tells them not to, he really does) and end up, unbeknownst to them, raise the Buckner family from their graves. After spending some time in the spooky death-deciding cellar, they go back up and play a friendly game of Truth or Dare. Marty at this point realizes shit is really not alright--Curt's turning into a weirdo jock and Jules is alarmingly sexual. He tries to bring this up to Dana, but she points out how utterly high he is (because he really is) and that he's just imagining things.
He decides to go read a book and work off his high. At the same time, Curt and Jules run off to have a little wild tumble in the woods, and they almost, in the words of Katy Perry 'go all the way tonight'. But there's regrets and no love when the Buckners crash into the scene and give Curt head--that is, they chop off Jules' head before he manages to escape. Back at base, Marty notices there's a legitimate voice whispering on the air, trying to convince him and his friends to do things. At least... he thinks so. The weed is really making it hard to tell, for him. Curt jump-scares his way back onto the scene, telling the other three that his girlfriend is dead. They all start closing up the doors to keep the Buckners out, but the drugs HQ is slipping them makes them stupid; Curt says they should split up and they do. Marty isn't too thrilled about the idea.



And for good reason! When they flee into their rooms, they get locked in. Marty accidentally breaks a lamp and finds a hidden camera. He figures maybe he's on a reality TV show, which is... kinda accurate, if you count the facility trying to kill them as the audience. Or not. Either way, he gets attacked pretty quickly afterward and is pulled through the window. Despite his best efforts and hitting a zombie in the face with a coffee-mug-bong, Marty is stabbed in the back with a trowel and dragged into the pits of a Buckner's grave, where he's sacrificed.
OR IS HE.


Dana ends up being the last one alive, just as the people controlling them wanted. She's The Virgin (they all have ranks, it turns out), and The Virgin's death is optional, as long as she's alive last and suffers. With Holden and Curt killed as well, she's left alone to suffer at the hands of Father Buckner. Meanwhile, the company in charge of the sacrifices has a celebration. The world is safe. The Ancient Ones will not rise, thanks to the sacrifices of these 4-5 young people. Except Marty has somehow managed to survive--he saves Dana from the zombie and takes her to a secret elevator in the Buckner's gravesite. As it turns out, this is where the creatures chosen emerge from the compound down below. Marty tells Dana that he can make it work and they can go down below, and when she asks why they'd want to, Marty tells here there's really nowhere else to go. Is there?
As they enter the elevator, the people in control realize there's been a hiccup in the plan. The Fool, Marty, is still alive. And apparently, his weed was from a special stash of his and hadn't been chemically treated by them; he's immune to their drugs, which explains why he was lucid enough to realize what's going on (it's pretty sad when the stoned guy is the lucid one, but I digress). Dana and Marty pass numerous glass cube elevators where they see dozens and dozens of supernatural creatures and horror tropes: clowns, werewolves, ghosts, hellraiser's creepy cousin. All kinds of creepy folks that existed back in the old days, used specifically to murder these kids in rituals. Dana realizes this after seeing one of the items stored in the cellar.
A team of guards go after the two with the orders that Marty has to die first, per the ritual's usual rules, but Dana releases all the monsters in the elevators with a "System Purge". From here on out, beautiful things happen, involing unicorns and sugarplum fairies and giant anacondas. Our remaining duo manages to barely make it out of the carnage alive, finding the Ancient One's ritual room: full of large pillars with blood-etched carvings, they're signs that symbolize each of the five friends.
Suddenly Sigourney Weaver.
No, it's The Director (played by hers truly), and she explains to them that they're all part of a big scenario used to please the ancient gods sleeping beneath their feet. There are annual rituals to kill these kids, in order to protect the world from these beings rising again. If they don't kill Marty in 8 minutes, the gods will return, and everyone will be destroyed. All across the world, the rituals have been happening--but all of them have failed. You had one job, guys. One job. The Director tells Dana that she should kill Marty to save the world, and she points her gun at Marty and considers doing it. Alas, she's attacked by a werewolf and Marty ends up duking it out with the head honcho. Patience Buckner limps on into the room and axes The Director a question, and then Marty gently kicks the two into the pit below.
Marty and Dana sit at the end of the world together. She apologizes to Marty for aiming her gun at him--and he apologizes, too.

Shit happens, man.
They decide maybe it's for the best, that gods wipe everything out, if this is what it's all come down to. They lock hands, and then are killed when the Ancient God gives them a massive high five.

Personality:
There is something generally lazy about the way Marty operates, with or without the whole 'stoner' angle of his personality. Life is made to be a breeze, and while he acknowledges that the world is fucked up, he's pretty damn sure there's nothing to do but relax and stay comfy while you're alive. Stay happy, do whatever the hell you want as long as you're not ruining it for someone else. He's pretty good at sitting around and talking about anything and everything, and let it be known, he's got an opinion on any topic. He's also pretty intelligent despite his title as the 'fool' in the story, and does well-enough in college; throughout the entire movie, he's the Voice of Reason, and constantly takes the role of what the audience would say; don't do that, don't read the latin, let's not go in the cellar--yeah, he's generally very smart. Self-preservation is important. He'll make it a point to say "look at your life, look at your choices". While his logic isn't always so sound in his... higher state of mind (this happens plenty), he typically is on the right track. He's been able to follow the story since the beginning, because he's great at connecting dots and being forever wary. Marty is also a paranoid person by nature, so adding in certain... leafy... substances really adds to that characteristic.
And surprisingly enough, he's pretty damn book smart. He was able to mess up the system enough that the other survivors almost escape, and he's able to re-wire an elevator to make it move and take them down into the compound under their feet. He's pretty MacGuyver and his ingenuity is surprising for someone who seems not to care about technology or working on things in general. Clever, even. He works with what he's got. Don't let that fool you, though: he's still an idiot in pleeeenty of ways.
He's also a joker of sorts: the funny guy in the crowd, who makes the friendly jabs and cuts a joke or two. He's in it for the good time, and he enjoys making people laugh and have fun, and when it comes to being friends, he's easy to get on your side. If he could just toss everything out save for a calm safe place with a bunch of people he digs, he'll be a happy boy. He has no real plans for where he goes or how he gets there, because why worry yourself with so much of that? Just do classes, get credits, fail, don't fail. It's no big deal. A lot of people who go to college and turn into doctors or lawyers have shitty lives. Quality is important!!
He takes his role as a friend pretty seriously. He's not afraid to stick up for someone, even if he's aware his ass might get thoroughly kicked. In fact, he tends to fall in love pretty quickly--not in the romantic sense, but in that sort of 'you're a great creature man' sort of way. Save for Jules. It's pretty obvious when she's talking to him about their kiss that he's uncomfortably reminiscent; whether or not he still had deeper feelings for her since that time, he's been around throughout it and always seems to be in the background--not as someone who hides, but as someone who's ready to be in the foreground, if things go wrong. He's a soft person who's actually very respectful of people who deserve it, and if someone leaves a good impression, he's the guy who'll pick you up from the party if you're drunk.
Granted he might be under the influence of a different kind, but WHATEVER!!
Marty IS insecure about a number of things, under the surface. He's not The Hero, or The Leader, and he knows it. He'd rather stay away from the limelight and be that funny loser, instead of admitting that he can actually get pretty lonely in his universal singular comedian world. That's too deep, and he'd rather talk about anything else other than himself. Other than what's under the skin. Where he shrugs and accepts things with life; shrugs and accepts things with himself. But it doesn't mean he always likes it. We can't all always be the fool who laughs it off. Sometimes, things gotta get serious and quiet and thoughtful. And considering Marty's lost everyone he cares about in one swoop, he's gonna have a lot of issues with what he witnessed back home. You can't just be a-okay after something like that. He's just a normal dude. He saw one of his best friend's head roll across the floor. That shit is scary and not easy to shake off. Everyone's gonna be 100% dead, and while he'd rather stop the sacrifices... Jesus, that's a big thing to think of. He'll have plenty of time to think on it, too.
If we talk flight vs. fight, Marty likes to take a swing, realize he's an underdog in a room full of wrestlers, and run away. However!! If the situation calls for it, he's not too bad at rising to the occasion and will get a little dirty for it. In fact, he's kinda more of a Crouching Doofus Hidden Badass. When Dana is in danger, he comes to her rescue, and once they enter the compound underground he takes charge and moves, moves, moves, even if things are hairy and they're under pressure. Let's jump to the strengths and weaknesses for that bit, shall we?
Abilities, Weaknesses and Power Limitations:
+ Agile, spry, and surprisingly durable. He takes a little shovel to the back! To the back!!! Even at the end of his life, he's in pretty good shape for someone who's been running around through a monster-infested compound. Hell, he's the most better-off one in the whole place. Sad, ain't it? He's also an okay fighter, but...
- Not very strong. He's wiry and his muscles are pretty lame. Most people could beat him in a fist fight. Give him a weapon and he's a lot better, at least! Hell, he's managed to hack up a zombie with his own weapon! Not too shabby. But yeah, most people aboard would be able to beat his ass no problem. There's a reason one of his biggest weapons in a normal everyday fight is his big dumb mouth.
+? -? ALWAYS HIGH. Obviously not so much on the ship, but he'll get his grubby hands on the weed stash as much as possible. He's very very fond of his stash, okay? Some people eat a lot of pie. Some people get a high of working out at a gym. Some like to draw to pass the time. He likes to smoke copious amounts of marijuana!! Why put this in the abilities section? Well. Why not? Clearly being high is an ability. And a possibly limitation. Or maybe even a good thing. It's hard to tell with him. Might be spending a lot of time mooching snacks from people or mistaking cows for dinosaurs or something.
+ Water off a duck's back. He takes situations pretty well. Rolls with the punches!
+ Voice of reason. CAN WE NOT GO INTO THE CREEPY PLACES AND DO THE UNRECOMMENDED THINGS?
+ Good intuition. He always has a theory, and he tends to get the gist of a situation quickly.
- Paranoia. Whoops, sometimes his intuition is just him being a jackass.
- Munchies. What? What do I write here again? I'm getting hungry.
Inventory:
+ McFuckedUp Clothes from his point in canon
+ His secret weed stash he brought along on the trip.
+ Little Nemo book.
+ Coffee cup bong.
+ A grody trowel.
+ his shitty CD player and a bunch of inappropriate or embarrassing burned CDs.
viola, all he needs to live
Appearance: He's a shaggy guy who wears a lot of layers. Shaving's okay, but stubble is cooler. Played by Fran Kranz.
Age: 24.
AU Clarification: This possibly sort of counts; he's coming back in with his old AX memories, albeit they'll be a bit fuzzy! Personality-wise, he's mostly just come to terms with his death and by the time he left he'd found his own personal little niche here about the Tranquility. I can't really recall any huge event that shaped him differently — he's already been pretty traumatized and jacked up by his stint in canon. The one thing that was pretty big was nearly dying when Nathan from Heroes had taken over the control room only to be locked in to die. At that point, he'd been at peace to a degree. He also has a few projects he'd likely try to pick back up on, but yeah! Usual stoner bro, returning to stone it up.
S A M P L E S
Log Sample:
Marty envisions the jumps as an old hick sitting on his porch, spitting tobacco into a can. That is, the people on board are the tobacco and the ship is the old hick. Pi-too! Right into the thick of it again, in the dark and naked and praying to god nobody's about to swing their willies in his face again. He already had to endure that once before from a nude country chasing chickens. He doesn't need the added trauma. But this is what he's learned, wandering around the medical bay: he's been gone a hell of a time, nothing in his brain feels much different, and he's still dead as a door nail back home.
He remembers it in pieces: the burning, horrible feeling between his shoulder blades (he touches his hand to the spot; it's still just scar tissue, thank jesus, fuck); then, there was the rumble in his ears, the intensity in which the world fell to shit around him and Dana — fuck. Dana. He's got to go make sure she's okay; if it's been a long time... shit, how did he not think of that immediately? She's gonna be pissed. She's gonna kick his ass. Maybe punch him right in the nose. Lord knows everyone does that to him as it is; sure, he's got a pretty intense nose, but does everyone really have to punch it?
Did anyone take care of my potatoes while I was gone?
You may be asking yourself "Martin H. Mikalski, why would that be such a priority for you?", and to that I say "leave me alone, I worked hard on those taters". I mean, I was working up a good business venture!! Potato chips are really important, okay — a staple of life that should be preserved at all costs. Or, okay, that's dramatic. Don't die over my potato chips, even if they're fucking excellence in a bag.
[If he sounds proud, he is, because it's one of his great creations. Outside of blueberry sorbet and his awesome, totally legitimate CD player.]
.... Sounds like it's been the same ol' same ol', though. Wouldn't mind a heads up on what creepy, scary, or otherwise dangerous ongoings have been occurring, if you've got a minute. I happen to be a very good listener, especially if it may involve me running into said scary things later. I didn't cope with that back home, I'm not about to cope with it now. Bergh.
Anybody wanna play checkers?
Or chess, but I'm still crappy at it. Not very McFly there.
Your Name: Ashlee
OOC Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Under 18? If yes, what is your age?: Nope!
Email + IM: Ashtraydentist@aol.com + ashtraydentist
Characters Played at Ataraxion: N/A
C H A R A C T E R I N F O R M A T I O N
Name: Marty Mikalski
Canon: The Cabin in the Woods
Original or Alternate Universe: Original.
Canon Point: Post-movie.
Number: OPR » 039 » 172
Setting: Just your everyday place in your everyday 21st century world. Wiki here!
History:
"You play your normal horror movie — five kids go to a cabin in the woods — and you find out that everything they're doing is being manipulated from downstairs, and eventually they get downstairs and fuck shit up."


Marty is a humble little college stoner turd who decides to go chill out with his college friends. Of course, he's unaware that he and his poor posse are being monitored by a secret group that sacrifice five young people in order to appease gods that live under the earth.
... What, that's totally normal, right? The Scooby Gang Redux all meet up and shuffle into an RV to go hang out in a cabin Curt's cousin apparently bought. In the woods. What better place to be in a horror movie? While en route, Marty discusses the slow spiral downward mankind is taking, and smokes lots and lots of weed. They stop at a gas station, where a creepy old man running the place insults Marty's long-time friend Jules and is generally an unpleasant person to be around; Mordecai, as he's called, is actually the Harbinger: a person hired by the shady underground company to warn the college students in the direction of the cabin. If they see his subliminal warnings, they can turn back and the sacrifice is nix'd. If they don't, they transgress and are ripe pickin's for the gods below. As it is, our gang isn't the brightest bunch, and head off to the cabin anyway, despite the creepy generic old guy you'd see in any particular horror flick.
As the group arrives at the cabin, we learn from the technicians within the mystery compound that they've been giving the kiddos some drugs that, essentially, dumb them down and make them more stupid and reckless. Alas, for Jules and her boyfriend Curt, also really really horny. It comes to a point that a cellar door bursts open and they all (stupidly) go down into it to find all the artifacts left just for them--how it works is, whatever they pick is connected to a monster, and whatever monster they 'rise up' from the underground system is gonna systematically murder them. Curt totally almost summons a Merman, but Dana instead settles on a diary by a girl named Patience Buckner. All the while, Marty is doing his best to get everyone to Just Say No to the 2spooky material down below, which kinda fails when he starts looking at stuff, too. At least he tried.
Patience Buckner is a troubled child, the diary points out, and had a pretty deranged family. They recite the incantation from the journal (Marty tells them not to, he really does) and end up, unbeknownst to them, raise the Buckner family from their graves. After spending some time in the spooky death-deciding cellar, they go back up and play a friendly game of Truth or Dare. Marty at this point realizes shit is really not alright--Curt's turning into a weirdo jock and Jules is alarmingly sexual. He tries to bring this up to Dana, but she points out how utterly high he is (because he really is) and that he's just imagining things.
He decides to go read a book and work off his high. At the same time, Curt and Jules run off to have a little wild tumble in the woods, and they almost, in the words of Katy Perry 'go all the way tonight'. But there's regrets and no love when the Buckners crash into the scene and give Curt head--that is, they chop off Jules' head before he manages to escape. Back at base, Marty notices there's a legitimate voice whispering on the air, trying to convince him and his friends to do things. At least... he thinks so. The weed is really making it hard to tell, for him. Curt jump-scares his way back onto the scene, telling the other three that his girlfriend is dead. They all start closing up the doors to keep the Buckners out, but the drugs HQ is slipping them makes them stupid; Curt says they should split up and they do. Marty isn't too thrilled about the idea.



And for good reason! When they flee into their rooms, they get locked in. Marty accidentally breaks a lamp and finds a hidden camera. He figures maybe he's on a reality TV show, which is... kinda accurate, if you count the facility trying to kill them as the audience. Or not. Either way, he gets attacked pretty quickly afterward and is pulled through the window. Despite his best efforts and hitting a zombie in the face with a coffee-mug-bong, Marty is stabbed in the back with a trowel and dragged into the pits of a Buckner's grave, where he's sacrificed.
OR IS HE.


Dana ends up being the last one alive, just as the people controlling them wanted. She's The Virgin (they all have ranks, it turns out), and The Virgin's death is optional, as long as she's alive last and suffers. With Holden and Curt killed as well, she's left alone to suffer at the hands of Father Buckner. Meanwhile, the company in charge of the sacrifices has a celebration. The world is safe. The Ancient Ones will not rise, thanks to the sacrifices of these 4-5 young people. Except Marty has somehow managed to survive--he saves Dana from the zombie and takes her to a secret elevator in the Buckner's gravesite. As it turns out, this is where the creatures chosen emerge from the compound down below. Marty tells Dana that he can make it work and they can go down below, and when she asks why they'd want to, Marty tells here there's really nowhere else to go. Is there?
As they enter the elevator, the people in control realize there's been a hiccup in the plan. The Fool, Marty, is still alive. And apparently, his weed was from a special stash of his and hadn't been chemically treated by them; he's immune to their drugs, which explains why he was lucid enough to realize what's going on (it's pretty sad when the stoned guy is the lucid one, but I digress). Dana and Marty pass numerous glass cube elevators where they see dozens and dozens of supernatural creatures and horror tropes: clowns, werewolves, ghosts, hellraiser's creepy cousin. All kinds of creepy folks that existed back in the old days, used specifically to murder these kids in rituals. Dana realizes this after seeing one of the items stored in the cellar.
A team of guards go after the two with the orders that Marty has to die first, per the ritual's usual rules, but Dana releases all the monsters in the elevators with a "System Purge". From here on out, beautiful things happen, involing unicorns and sugarplum fairies and giant anacondas. Our remaining duo manages to barely make it out of the carnage alive, finding the Ancient One's ritual room: full of large pillars with blood-etched carvings, they're signs that symbolize each of the five friends.
Suddenly Sigourney Weaver.
No, it's The Director (played by hers truly), and she explains to them that they're all part of a big scenario used to please the ancient gods sleeping beneath their feet. There are annual rituals to kill these kids, in order to protect the world from these beings rising again. If they don't kill Marty in 8 minutes, the gods will return, and everyone will be destroyed. All across the world, the rituals have been happening--but all of them have failed. You had one job, guys. One job. The Director tells Dana that she should kill Marty to save the world, and she points her gun at Marty and considers doing it. Alas, she's attacked by a werewolf and Marty ends up duking it out with the head honcho. Patience Buckner limps on into the room and axes The Director a question, and then Marty gently kicks the two into the pit below.
Marty and Dana sit at the end of the world together. She apologizes to Marty for aiming her gun at him--and he apologizes, too.

Shit happens, man.
They decide maybe it's for the best, that gods wipe everything out, if this is what it's all come down to. They lock hands, and then are killed when the Ancient God gives them a massive high five.

Personality:
There is something generally lazy about the way Marty operates, with or without the whole 'stoner' angle of his personality. Life is made to be a breeze, and while he acknowledges that the world is fucked up, he's pretty damn sure there's nothing to do but relax and stay comfy while you're alive. Stay happy, do whatever the hell you want as long as you're not ruining it for someone else. He's pretty good at sitting around and talking about anything and everything, and let it be known, he's got an opinion on any topic. He's also pretty intelligent despite his title as the 'fool' in the story, and does well-enough in college; throughout the entire movie, he's the Voice of Reason, and constantly takes the role of what the audience would say; don't do that, don't read the latin, let's not go in the cellar--yeah, he's generally very smart. Self-preservation is important. He'll make it a point to say "look at your life, look at your choices". While his logic isn't always so sound in his... higher state of mind (this happens plenty), he typically is on the right track. He's been able to follow the story since the beginning, because he's great at connecting dots and being forever wary. Marty is also a paranoid person by nature, so adding in certain... leafy... substances really adds to that characteristic.
And surprisingly enough, he's pretty damn book smart. He was able to mess up the system enough that the other survivors almost escape, and he's able to re-wire an elevator to make it move and take them down into the compound under their feet. He's pretty MacGuyver and his ingenuity is surprising for someone who seems not to care about technology or working on things in general. Clever, even. He works with what he's got. Don't let that fool you, though: he's still an idiot in pleeeenty of ways.
He's also a joker of sorts: the funny guy in the crowd, who makes the friendly jabs and cuts a joke or two. He's in it for the good time, and he enjoys making people laugh and have fun, and when it comes to being friends, he's easy to get on your side. If he could just toss everything out save for a calm safe place with a bunch of people he digs, he'll be a happy boy. He has no real plans for where he goes or how he gets there, because why worry yourself with so much of that? Just do classes, get credits, fail, don't fail. It's no big deal. A lot of people who go to college and turn into doctors or lawyers have shitty lives. Quality is important!!
He takes his role as a friend pretty seriously. He's not afraid to stick up for someone, even if he's aware his ass might get thoroughly kicked. In fact, he tends to fall in love pretty quickly--not in the romantic sense, but in that sort of 'you're a great creature man' sort of way. Save for Jules. It's pretty obvious when she's talking to him about their kiss that he's uncomfortably reminiscent; whether or not he still had deeper feelings for her since that time, he's been around throughout it and always seems to be in the background--not as someone who hides, but as someone who's ready to be in the foreground, if things go wrong. He's a soft person who's actually very respectful of people who deserve it, and if someone leaves a good impression, he's the guy who'll pick you up from the party if you're drunk.
Granted he might be under the influence of a different kind, but WHATEVER!!
Marty IS insecure about a number of things, under the surface. He's not The Hero, or The Leader, and he knows it. He'd rather stay away from the limelight and be that funny loser, instead of admitting that he can actually get pretty lonely in his universal singular comedian world. That's too deep, and he'd rather talk about anything else other than himself. Other than what's under the skin. Where he shrugs and accepts things with life; shrugs and accepts things with himself. But it doesn't mean he always likes it. We can't all always be the fool who laughs it off. Sometimes, things gotta get serious and quiet and thoughtful. And considering Marty's lost everyone he cares about in one swoop, he's gonna have a lot of issues with what he witnessed back home. You can't just be a-okay after something like that. He's just a normal dude. He saw one of his best friend's head roll across the floor. That shit is scary and not easy to shake off. Everyone's gonna be 100% dead, and while he'd rather stop the sacrifices... Jesus, that's a big thing to think of. He'll have plenty of time to think on it, too.
If we talk flight vs. fight, Marty likes to take a swing, realize he's an underdog in a room full of wrestlers, and run away. However!! If the situation calls for it, he's not too bad at rising to the occasion and will get a little dirty for it. In fact, he's kinda more of a Crouching Doofus Hidden Badass. When Dana is in danger, he comes to her rescue, and once they enter the compound underground he takes charge and moves, moves, moves, even if things are hairy and they're under pressure. Let's jump to the strengths and weaknesses for that bit, shall we?
Abilities, Weaknesses and Power Limitations:
+ Agile, spry, and surprisingly durable. He takes a little shovel to the back! To the back!!! Even at the end of his life, he's in pretty good shape for someone who's been running around through a monster-infested compound. Hell, he's the most better-off one in the whole place. Sad, ain't it? He's also an okay fighter, but...
- Not very strong. He's wiry and his muscles are pretty lame. Most people could beat him in a fist fight. Give him a weapon and he's a lot better, at least! Hell, he's managed to hack up a zombie with his own weapon! Not too shabby. But yeah, most people aboard would be able to beat his ass no problem. There's a reason one of his biggest weapons in a normal everyday fight is his big dumb mouth.
+? -? ALWAYS HIGH. Obviously not so much on the ship, but he'll get his grubby hands on the weed stash as much as possible. He's very very fond of his stash, okay? Some people eat a lot of pie. Some people get a high of working out at a gym. Some like to draw to pass the time. He likes to smoke copious amounts of marijuana!! Why put this in the abilities section? Well. Why not? Clearly being high is an ability. And a possibly limitation. Or maybe even a good thing. It's hard to tell with him. Might be spending a lot of time mooching snacks from people or mistaking cows for dinosaurs or something.
+ Water off a duck's back. He takes situations pretty well. Rolls with the punches!
+ Voice of reason. CAN WE NOT GO INTO THE CREEPY PLACES AND DO THE UNRECOMMENDED THINGS?
+ Good intuition. He always has a theory, and he tends to get the gist of a situation quickly.
- Paranoia. Whoops, sometimes his intuition is just him being a jackass.
- Munchies. What? What do I write here again? I'm getting hungry.
Inventory:
+ McFuckedUp Clothes from his point in canon
+ His secret weed stash he brought along on the trip.
+ Little Nemo book.
+ Coffee cup bong.
+ A grody trowel.
+ his shitty CD player and a bunch of inappropriate or embarrassing burned CDs.
Appearance: He's a shaggy guy who wears a lot of layers. Shaving's okay, but stubble is cooler. Played by Fran Kranz.
Age: 24.
AU Clarification: This possibly sort of counts; he's coming back in with his old AX memories, albeit they'll be a bit fuzzy! Personality-wise, he's mostly just come to terms with his death and by the time he left he'd found his own personal little niche here about the Tranquility. I can't really recall any huge event that shaped him differently — he's already been pretty traumatized and jacked up by his stint in canon. The one thing that was pretty big was nearly dying when Nathan from Heroes had taken over the control room only to be locked in to die. At that point, he'd been at peace to a degree. He also has a few projects he'd likely try to pick back up on, but yeah! Usual stoner bro, returning to stone it up.
S A M P L E S
Log Sample:
Marty envisions the jumps as an old hick sitting on his porch, spitting tobacco into a can. That is, the people on board are the tobacco and the ship is the old hick. Pi-too! Right into the thick of it again, in the dark and naked and praying to god nobody's about to swing their willies in his face again. He already had to endure that once before from a nude country chasing chickens. He doesn't need the added trauma. But this is what he's learned, wandering around the medical bay: he's been gone a hell of a time, nothing in his brain feels much different, and he's still dead as a door nail back home.
He remembers it in pieces: the burning, horrible feeling between his shoulder blades (he touches his hand to the spot; it's still just scar tissue, thank jesus, fuck); then, there was the rumble in his ears, the intensity in which the world fell to shit around him and Dana — fuck. Dana. He's got to go make sure she's okay; if it's been a long time... shit, how did he not think of that immediately? She's gonna be pissed. She's gonna kick his ass. Maybe punch him right in the nose. Lord knows everyone does that to him as it is; sure, he's got a pretty intense nose, but does everyone really have to punch it?
And dammit — why isn't she answering her network calls?
... Ah. Because they're falling through.
Fuck.
"Looks like it's just you this time, Marty," he whispers, and if his throat is tight and his eyes burn, it's not like anyone's around to see it in his little dark neck of the hallways. He scrubs his face, letting his head catch up with the ship, and starts figuring out which way he's supposed to be going on his internal compass. Maybe he should just sit down and rest for a minute...
Did anyone take care of my potatoes while I was gone?
You may be asking yourself "Martin H. Mikalski, why would that be such a priority for you?", and to that I say "leave me alone, I worked hard on those taters". I mean, I was working up a good business venture!! Potato chips are really important, okay — a staple of life that should be preserved at all costs. Or, okay, that's dramatic. Don't die over my potato chips, even if they're fucking excellence in a bag.
[If he sounds proud, he is, because it's one of his great creations. Outside of blueberry sorbet and his awesome, totally legitimate CD player.]
.... Sounds like it's been the same ol' same ol', though. Wouldn't mind a heads up on what creepy, scary, or otherwise dangerous ongoings have been occurring, if you've got a minute. I happen to be a very good listener, especially if it may involve me running into said scary things later. I didn't cope with that back home, I'm not about to cope with it now. Bergh.
Anybody wanna play checkers?
Or chess, but I'm still crappy at it. Not very McFly there.